I've been working with AGLP for about five days and today the consistency of the output level has just gone to crap. I have to re-render and re-render until I get a result I can live with. I'm working with the same preset I've been working with and today it's just acting random. It's like it's snuck random samples into round robin rotation.
I can see from the sample table that there are at most four round robin cycles. Yet I have to re-render a dozen times before it omits the one that's blowing out the levels. So, it seems it is not a round robin problem or a sample that is wildly out of level with the other. And if that were the case I'd have caught it before now.
My sample cycle is set to "separate", and has been the whole time I've been working. It's not supposed to be choosing samples randomly. I haven't changed anything in the sample editor. Before just now I hadn't opened it in days.
This is the only instrument in the project. No effects other than the ones in AGLP, and I've been using the same preset for days. I've restarted REAPER multiple times in the last couple hours. Velocity humanization is set to zero. Fret noises are off.
One chord repeated four times. It should run through all the round-robin samples each rendering, right? Why do I get different results each time?
It feels like a humanization thing has been suddenly turned up to 11. I turned "humanize velocity" up to 50, its maximum, and that has less randominzing effect on volume than what I'm seeing.
I'm controlling this from a REAPER piano roll. I'm limiting the strings that are played by G0=E string, G#0=A string, A0=D string, and that IS working. I'm down to just one chord repeated four times and I can't get a consistent volume out of that.
I'm out of clues.
ETA I've been accepting crap results for the last two hours because it's the best I can do and I'm just done with it. NEXT!
ETA: I changed sample cycle to round robin and it's acting sensibly again. "separate" apparently has a jester mode that activates after five days. The most infuriating thing I've dealt with in weeks.
I can see from the sample table that there are at most four round robin cycles. Yet I have to re-render a dozen times before it omits the one that's blowing out the levels. So, it seems it is not a round robin problem or a sample that is wildly out of level with the other. And if that were the case I'd have caught it before now.
My sample cycle is set to "separate", and has been the whole time I've been working. It's not supposed to be choosing samples randomly. I haven't changed anything in the sample editor. Before just now I hadn't opened it in days.
This is the only instrument in the project. No effects other than the ones in AGLP, and I've been using the same preset for days. I've restarted REAPER multiple times in the last couple hours. Velocity humanization is set to zero. Fret noises are off.
One chord repeated four times. It should run through all the round-robin samples each rendering, right? Why do I get different results each time?
It feels like a humanization thing has been suddenly turned up to 11. I turned "humanize velocity" up to 50, its maximum, and that has less randominzing effect on volume than what I'm seeing.
I'm controlling this from a REAPER piano roll. I'm limiting the strings that are played by G0=E string, G#0=A string, A0=D string, and that IS working. I'm down to just one chord repeated four times and I can't get a consistent volume out of that.
I'm out of clues.
ETA I've been accepting crap results for the last two hours because it's the best I can do and I'm just done with it. NEXT!
ETA: I changed sample cycle to round robin and it's acting sensibly again. "separate" apparently has a jester mode that activates after five days. The most infuriating thing I've dealt with in weeks.
Statistics: Posted by Liz Gupton — Tue Jan 14, 2025 7:49 pm — Replies 0 — Views 40