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DSP and Plugin Development • manager std:string on audio thread: safe?

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Hi there,

I'm going to make a sequencer which will convert some specific patterns (defined as std: string) in notes (midi/cv/trigger signal, basically).

Question is: working with std:string (such as split, add/sub, convert to int) is safe for audio thread? Or does it could involve heap/memory allocation at runtime (= glitch)?

Note: it will processed/generated only when pattern start/restart (so once every x samples), but not sure this has some meaning (heap allocation for a single sample is bad in any case).

Thanks for any hints.

Statistics: Posted by Derozer — Fri Mar 29, 2024 5:26 pm — Replies 1 — Views 38



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