Hi all
Posting this here in case it helps anyone in relation to setting-up a DAW-based mixing template using Airwindows Console plugins. The reason for this is the Airwindows Console plugins benefit greatly when run in a DAW where you can insert them post-fader. You can do this with ease in Waveform and so in case anyone is looking for a DAW in which to mix using Airwindows Console in particular, then Waveform is a good choice.
I'm a fan of the plugins made by Chris at Airwindows (airwindows.com) and in particular the Console set of plugins. My understanding of how Airwindows Console works is that it enhances the way audio is mixed in your DAW via distortion and un-distortion when the tracks are summed together digitally. The result is a more 'analogue-like' mix, similar to how Harrison Mixbus provides their Harrison and SSL console sound.
An example signal path for Airwindows console in Waveform is as follows:
Imagine we have 3 synths each on their own channel. Set-up each channel as follows::
1. Audio -> Plugin inserts -> Fader -> Meter -> AIRWINDOWS CONSOLE CHANNEL
2. Audio -> Plugin inserts -> Fader -> Meter -> AIRWINDOWS CONSOLE CHANNEL
3. Audio -> Plugin inserts -> Fader -> Meter -> AIRWINDOWS CONSOLE CHANNEL
Place these all in a submix folder set-up as follows:
Output from channels -> AIRWINDOWS CONSOLE BUSS -> Plugin inserts -> AIRWINDOWS CONSOLE CHANNEL
Finally imagine you have multiple submixes routing to the master, then the master set-up is as follows:
Output from submixes-> AIRWINDOWS CONSOLE BUSS -> Plugin inserts -> Audio device
The key is that the output from the Airwindows Console plugins (which distort the signal) arrives untouched into the Airwindows Buss plugins (which un-distort the mixed sound). This is also why you need another pair of Channel and Buss plugins when combining submixes into the master.
By placing the Airwindows Console plugin after the Fader and Meter in Waveform's signal path, you can adjust the volume of each track or bus without disturbing the unity gain between the Airwindows Console and Buss plugins. In other DAWs which do not support post-fader plugins, you cannot mix using the DAW's faders and instead have to use the fader built-in to the Airwindows Console plugin, which is not as neat as using the actual mixer in this case.
Attached is a screenshot for an example with 5 submixes, each with 2 channels, and a couple of effects sends also using the Airwindows Console & Bus plugins.
I hope this is helpful for anyone curious about these plugins, and more importantly, I hope I've not made any major mistakes here with my description!
Thanks
[EDIT] Also set your project audio rate to 96Khz or above to get the best out of the Airwindows Console plugins.
Posting this here in case it helps anyone in relation to setting-up a DAW-based mixing template using Airwindows Console plugins. The reason for this is the Airwindows Console plugins benefit greatly when run in a DAW where you can insert them post-fader. You can do this with ease in Waveform and so in case anyone is looking for a DAW in which to mix using Airwindows Console in particular, then Waveform is a good choice.
I'm a fan of the plugins made by Chris at Airwindows (airwindows.com) and in particular the Console set of plugins. My understanding of how Airwindows Console works is that it enhances the way audio is mixed in your DAW via distortion and un-distortion when the tracks are summed together digitally. The result is a more 'analogue-like' mix, similar to how Harrison Mixbus provides their Harrison and SSL console sound.
An example signal path for Airwindows console in Waveform is as follows:
Imagine we have 3 synths each on their own channel. Set-up each channel as follows::
1. Audio -> Plugin inserts -> Fader -> Meter -> AIRWINDOWS CONSOLE CHANNEL
2. Audio -> Plugin inserts -> Fader -> Meter -> AIRWINDOWS CONSOLE CHANNEL
3. Audio -> Plugin inserts -> Fader -> Meter -> AIRWINDOWS CONSOLE CHANNEL
Place these all in a submix folder set-up as follows:
Output from channels -> AIRWINDOWS CONSOLE BUSS -> Plugin inserts -> AIRWINDOWS CONSOLE CHANNEL
Finally imagine you have multiple submixes routing to the master, then the master set-up is as follows:
Output from submixes-> AIRWINDOWS CONSOLE BUSS -> Plugin inserts -> Audio device
The key is that the output from the Airwindows Console plugins (which distort the signal) arrives untouched into the Airwindows Buss plugins (which un-distort the mixed sound). This is also why you need another pair of Channel and Buss plugins when combining submixes into the master.
By placing the Airwindows Console plugin after the Fader and Meter in Waveform's signal path, you can adjust the volume of each track or bus without disturbing the unity gain between the Airwindows Console and Buss plugins. In other DAWs which do not support post-fader plugins, you cannot mix using the DAW's faders and instead have to use the fader built-in to the Airwindows Console plugin, which is not as neat as using the actual mixer in this case.
Attached is a screenshot for an example with 5 submixes, each with 2 channels, and a couple of effects sends also using the Airwindows Console & Bus plugins.
I hope this is helpful for anyone curious about these plugins, and more importantly, I hope I've not made any major mistakes here with my description!
Thanks
[EDIT] Also set your project audio rate to 96Khz or above to get the best out of the Airwindows Console plugins.
Statistics: Posted by unholyeyebrows — Fri Dec 13, 2024 2:13 pm — Replies 0 — Views 38